After a long period of experimenting and looking through the MS3D source files, I have finally completed the code to load and animate these bad boys! I can not even express how relieved I am to have finally gotten this out of the way. This means that even after Forbidden is complete, I will be able to create more games with skeletal animation.
I have to say though, Coding this was anything, but easy. I was able to crack the secrete of how to load MS3D files, with the help of a dozen print statements. However, I was disappointed to find out that there are no thorough file specs for this file format. So, I have decided to provide anybody interested in taking on a more modern (still a little old) animation format with a nice tutorial on how to properly process these files. I expect to have it completed in about a week with code snippets and all.
Still, regarding Forbidden, the hard part is finally over and I will be able to develop it much more quickly. Especially since it is only the fun parts now!